Consider

Pod
Create Space

Wealth Cost Approc
1 50
2 100
3 200
4 300
5 500
6 800
7 1200
8 1800
9 2700
10 4100
11 6200
12 9300
13 14000
14 21000
15 32000
16 48000
17 72000
18 150000
19 280000
20 420000
21 630000
22 950000
23 1400000
24 2100000
25 3200000
26 4800000
27 7200000
28 15000000
29 28000000
30 42000000
31 63000000
32 95000000
33 140000000
34 210000000
35 320000000
36 480000000
37 720000000
38 1500000000
39 2800000000
40 4200000000
41 6300000000
42 9500000000
43 14000000000
44 21000000000
45 32000000000
46 48000000000
47 72000000000
48 150000000000
49 280000000000
50 420000000000
51 630000000000
52 950000000000
53 140000000000
Wealth Cost Approc
1 50
2 100
3 200
4 300
5 450
6 700
7 1100
8 1700
9 2500
10 3700
11 5500
12 7900
13 11000
14 17000
15 26000
16 39000
17 59000
18 90000
19 135000
20 270000

Acrobatics – zero gravity combat

Perk – dumb luck – able to get Crist with small dice pools.

Bluff
Diversion
Pass secret messages
Medic – detox
Survival – eendure severe weather, orienterring, rear a wild animal.
Detect deception – discern enchantment – discern secret message
Ride to survival
Bluff to diversion
Forgeries
Pierce disguise, search vs notice
Pass secret message
Pilot?
Culture, life science, physical science, mysticism, professions, computers , engineering
Computers – bug to get data perks
Barter – buy – rolld ice and get loot on hits rather than for each hit lost.
Energy capscitor – No need to reload. Recharges
Stavds – have on any weapon type?
Explosivez
Armor master
Make grenade in field on fly for free?
Melee DV to heavy weapons of a type?
Blast weapons do xyz
One handed – grenade perk tree (same as. Crafting stuff)? Base grenade range str
Trappings: Gravity
Deflect arrow – make a roll of some sort, deflect towarda another target
Spell focus
Wall phasing
Have the right tool for the job – edge or PP?
Monster ability – explode upon death
Mark targets for fighting better against
Use a device to remote hack while taking other actions
Akashic knowledge recakl casting
Overload
Remote hack
Affects tech creatures
Energy shield- resist affects
Invisibility overlay projector
Escape artist – squeeze to acrobatics
Legerdemaine bevomes all about hands then and hiding

Forgery line
Heal as move action with penalty.
Quick alter – disguise enough to not be noticed very quickly
Charisma perk – action (move) to give allies bonus vs that target.
Intimidate – fear a large group, duration
Mark and hunt target
Push yourself harder and longer
Pod
Create Space
Amazon

Heal as move action with penalty.
Quick alter – disguise enough to not be noticed very quickly
Charisma perk – action (move) to give allies bonus vs that target.

Style feature: metamagician
Learn a metamagic
Reduce time of a metamagic
Reduce PP cost of a metamagic

Kinetic barrier – increases melee DV, limited number of hits. May pop it to explode. 4 armor – each hit reduces its life by 1, but increases DV by 1. 4 life total. Armor perk to make yoy better with barrier. When exploding knockbacks foes (knockdown + push).

Bounty hunter – specialize in lethal/nonlethal damage types.

Metamagic perks
Each time you pick – spell increases cost of spell/casting time (or both). Alternatively you may attach the metamagic to only a single spell and reduce the increase??
May choose the same metamagic again to reduce PP or caating time and again to reduce the other.
1 – Disruptivr
3 – echoing
1 – Encouraging
2 – fearsome
- furious
2 – sickening
1 – stylized
1 – tenacious
2 – threndropic (affect undead but not others)

Each additional use of a skill in a round grants a -2 cumulative penalty.

Multipurpise tool – acts as multiple kits but with a -2 penalty.

Equipment
Availability/legality vs tech level vs magic level

Lucky to rank 8? Crits at 9 & 10?

Swaps?
Agility – one hander – rank 4, drop skill perks by 1?
Strength – Body Blocker with strong back
Strength – close combatant 3

Saves use penalties
Maneuvers – decrease dice pool
Base magnitude 1 + net misses. Crit fail increases magnitude by 1.

Change edge – may only benefit once per round to a skill or action.

Monkey grip to Style?

Security
Mine perks
Hot Wire Perks

Spell interrupted – will save vs damage dealt to keep the spell?

Spell resistance – opposed will saves? Proficient?

Lying – change modifiers on lying ti diacernment bonus?

Magical gear and supplies (sr 318)

Specializations for saves, soaks?

Edge benefit (perk maybe) – benefit as if from a short rest? May in adrenaline surge for body.

Contacts – academics, children, online
Counselor – talk someone through it
Relics – appraise
Forensics – intelligence
Computer forenaics
Researxh – academic, internet, folklore, journalism, law, occult – used like contacts to gather information but uses knowledge instead

Mesmerist – charisma

Magic blocker – block as bonus to saves vs spells.

Expend loot to empower spells??

Damage reduction?

Discernment – read thoughts with discernmentthrough perks. Also -let discernment detect 1 thing without perks? Or use knowledge for that instead? Vs opponents tier/2?

Awareness – detection – always actively searching for traps. Difference ib active and passive searching?

Casting style bard

HaNdle animal – Speak with animals?

Cower condition – afraud and just stands there. Take no action.
3 levels of status affects?
Afraid – terrified – cowering
Entangled – - paralyzed
Sickened – - nauseated
- fatigued – exhausted
Shacken – staggered

Escape artist – legerdemaine – rpoe use – escape fast – escape as immediate – paralyze and shitz

Traps – quick disable toavoid.

Fate caster – blend together edge and casting.

Bluff disguiser

Reputation/Fame/Infamy

Improvised weapon: break on a critical hit or a critical miss?

Turn/command/channrlanimals

Deflect missile

Perks -all to 5 ranks.

Expend edge to recover PP

Gidden identity

Temporary items? – potions. Tattoos. Scrolls.

Extreme Lore

Defensive roll – reduce damage

Trap sense

Team work perks!

Give command – PP cost/time to start command. Give oneor another bonus, and then add more as ypu get better. Negate status affect on ally immediately.

Figjt defensively and total defense actions.

Fast healing

Turn undead

Metamagic – free on a single spell, kr increase durarion/cost on multiple spells.

React firat – if dialogue is opened autonatically act in the surprise roubd.

Talk down – talk opponents down

Sow distrust

Winning smile – make friend

Compelling performance – status affect

Discern lies – sixth sense

Evasion. Uncanny dodge. Movement. Opportunist.

Damage reduction. Energy reaistance.

Secind wind – spend a smarts to reciver hp

Defensive position. Lightning shot.

Harms way – take an attack for an ally

Zig zag charge – acrobatics

Dazzle. Charm.

Jet pak perks

Reflexive shield uses as dispel?

Vehicles – wealth cost multiplier for modifications.

Specialist Wizard – chose 1 trapping plus 1 other.

Reconfigure implants – allow stacking implants for increased cost…how much? +4 per implant?

Elemental resistance spell – each time damage is dealt must save with will vs damage done? May expend 1 PP for each net miss.

Implants/magic +1 to wealth per installed

Lifestyle x4?

Rich – all items 1 wealth more?

Change wall spell stats for damaged

Rope use

Temporary items? – potions. Tattoos. Scrolls.

Fast healing

React firat – if dialogue is opened autonatically act in the surprise roubd.

Talk down – talk opponents down

Sow distrust

Winning smile – make friend

Compelling performance – status affect

Discern lies – sixth sense

Ignore hardness
Evasion. Uncanny dodge. Movement. Opportunist.

Damage reduction. Energy reaistance.

Secind wind – spend a smarts to reciver hp

Defensive position. Lightning shot.

Harms way – take an attack for an ally

Zig zag charge

Dazzle. Taunt. Charm.

Damage types – blunt, slashing, fire, acid, electric, cold, poison, radiant(sacred/divine), necrotic(profane/sacrilegious), energy, psychic, sonic, disease

When healing expend RP to not use heal

Jet pak perks

Reflexive shield uses as dispel?

Vehicles – wealth cost multiplier for modifications.

Specialist Wizard – chose 1 trapping plus 1 other.

Rich – all purchases over lifestyle roll 1 extra dice for.

Reconfigure implants – allow stacking implants for increased cost…how much? +4 per implant?

Elemental resistance spell – each time damage is dealt must save with will vs damage done? May expend 1 PP for each net miss.

Lifestyle x4?

Rich – all items 1 wealth more?

Change wall spell stats for damaged

Add spell component pouch.

Redo hardy – take away resist combat maneuvers. Parry riposte as shield exclusive?

Define armed and what it does.

Define defenses – area of effects(if you dodge all damage do you take status?), Targetted attacks, etc

Contacts – loyalty.

Rope use

Mooks – auto gain tier in schticks for weapons?

Trappings – augment – reduced cost

Escaping bonds -tie in bonds etc.

Concentration for spells
Discerning – weakness
Intimidate – opposed saves
Artifice trapping
Mooks as companions
AP vs ap

Rolls willpower – static intelligence

Lifegiver – recoverer
Mobility – acrobatics
Pickpocket – escape artist legerdmaine
Sneak – shadow dancer -

Weapon property magive item that reduces cost of AOO

Traps

Restricted or illegal items.

Play test – poison, explosives

Charisma = charm, character

Silent – drop down and make no noise
Dodge
Quiet sprint
Can bribe guards
Block elements
Power bash

Spells – replace boosting powers over augment with casting talents that do it.

Traps
Caltrops
Holy symbol
Holy water

Change styles – techniques, talents

Fatigue/stamina-endurance

Rules for spell combining (ranks add together, lowest parameters- match trappings).

Underwater weapon mods

Flying rules

Weapon Categories: One Handed Melee, Two Handed Melee, One Handed Ranged, Two Handed Ranged, Artillery, Explosives, Bashing

Stamina – endurance – body – fatigue interaction

Archetypes – prefers

Getting started

Ritual magic – perk or free
Scrying
Mass nondetection
Astral shit
Banish
Bind
Ritual
Geas – Fabricate – construction -familiar – teleport
God talk

Cyber combat – electronic warfare

Expansion -
Astral rules
Matrix rules
Magical gear and supplies (sr 318)

Gear
Periscope
Explosive foam – plastic explosive
Chainsaw
Thermite
Respirator
Med kit
Slap patches – SR – 451

Thermal smoke
Thermal damping

Advanced stuff -
Boots, face gear, etc.
http://www.d20pfsrd.com/equipment—-final/goods-and-services/containers-bags-boxes-more

conceal spell casing

Swap – blocker & Strong Back

Perks/Traits
Giant killer
Overconfident
One eye
Brave
Heavy weapon – Mounted (gunnery)
Missile parry – snatched arrow
Salary/allowance
Traits
Decisive
Hopeful
Information sources
Keen sense
Natural leader
Peace of mind
Pet
Situational awareness
String stomach
Tough as nails.
Burn out
Clumay
Cowardly
Hunted
Infamous
Mental disorder
Naive
Phobia
Pacifist
Weak stomach
Worse for wear
Light sleeper (trait)

Traits
Poison/disease resist
Will to live
Bad reputation
Combat paralysis
Incompetent
Poser
Uncouth
Unsteady hands
Weak immune system

Knight
Inquisitor
Black Guard
Sapper
Dragoon
Samurai – kensai – myrmidon
Monster mimic
Warlord – tactician
Warlocj – deal with devil
Blue Magician
Necromancet
Illusionist
Gamblet
Ninja
Shadow – nightblade
Bandit – thug
Corsair – piratr
Scout – acrobat – agent – operative
Ranger
Trapper
Eldritch Knight
Bard – Dancer – Skald
Monk
Engineer
Gunslinget

War dog
Elephant
Camel
Pony
Ostrich
Dolphin
Rhinoceros
Tiger
Elk
Lion
Hippopotamus
Carriage
Cart
Chariot
Wagon
Helicopter
Airship
Airplane
Sled
Sleigh
Galley
Junk
Keel Boat
Raft
Glider
Galleon
Frigate
Man o war
Xebec
Warship

Consider

BASICS 4.0 underableedingsun