Alternate Body Perks

Body Perk Replaces Rank Effect
Stamina Endurance 1 You gain a level of temporary fatigue.
Stamina Endurance 2 You ignore a level of fatigue.
Stamina Endurance 3 You gain a level of short fatigue.
Stamina Endurance 4 You ignore a level of fatigue.
Stamina Endurance 5 You gain a level of temporary fatigue.
Desert Dweller Endurance 1 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You act as if you have environmental protection always on from fire and heat based environmental hazards.
Desert Dweller Endurance 2 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You become resistant to fire.
Desert Dweller Endurance 3 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You ignore 1 hex of difficult terrain when in the desert.
Desert Dweller Endurance 4 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You become immune to catch fire.
Desert Dweller Endurance 5 You become immune to fire. You are immune to all desert hazards.
Tundra Explorer Endurance 1 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You act as if you have environmental protection always on from ice and cold based environmental hazards.
Tundra Explorer Endurance 2 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You become resistant to cold.
Tundra Explorer Endurance 3 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You ignore 1 hex of difficult terrain when in icy terrain or tundra.
Tundra Explorer Endurance 4 You gain a + 1 modifier when making saves for forced march, strenuous activity, scrapes and bruises, environmental conditions, starvation, dehydration, suffocation and sleep Deprevation. You become immune to frozen
Tundra Explorer Endurance 5 You become immune to cold. You are immune to all ice and cold based hazards.
Spell Shield Blocker 1 -1 to block
Spell Shield Blocker 2 If you are in an area of effect against a spell cast by a target you are blocking that does no damage you may add the absolute value of your block to your save.
Spell Shield Blocker 3 When blocking against an opponent who casts a spell that automatically hits, you may add the absolute value of your block to any save.
Spell Shield Blocker 4 If you are in an area of effect power cast by a target you are blocking you may grant your cover bonus to another target in the aoe.
Spell Shield Blocker 5 When blocking vs an opponent when you are in the spells radius you may attempt to counterspell as the spell. You treat your vigor as your willpower for the purpose of this spell. This action costs 5 AP plus the normal number of PP. You do not have to successfully identify a spell, instead you must be blocking vs that opponent.
Tower Shield Specialist Blocker 1 All ranks of tower shield specialist only benefit tower shields. You may disengage a tower shield once per round without expending an action.
Tower Shield Specialist Block 2 When you set a tower shield you automatically engage with the cover.
Tower Shield specialist Blocker 3 When you set a tower shield as cover you may also provide medium cover to one adjacent ally.
Tower Shield Specialist Blocker 4 You no longer need to expend a move action when popping out of cover around your tower shield, though you are not considered engaged with the cover while attacking. After attacking you are considered engaged agaian automatically as normal.
Tower Shield Specialist Blocker 5 You may reposition your tower shield as an immediate action.
Basher Blocker 1 Basher only work while wielding a shield. Bashing increases your DV by 1.
Basher Blocker 2 Block -1
Basher Blocker 3 Reduce the penalty to disarm, trip and reposition by 1. While bashing yoo increase ap -1.
Basher Blocker 4 When you successfully shield bash an opponent you gain block against him for the remainder of the round.
Basher Blocker 5 Your accuracy and ROF with a shield bash both increase by 1.
Defensive Fighter Blocker 1 Defensive fighter perks only work when wielding a melee weapon and no shield. Block -1.
Defensive Fighter Blocker 2 A target you are actively blocking gains no bonus from gangup.
Defensive Fighter Blocker 3 You gain your block bonus vs explosions
Defensive Fighter Blocker 4 With your lightning reflexes you may now benefit from block vs ranged attacks.
Defensive Fighter Blocker 5 If you use the defense immediate action you gain benefits from block as well.
Defender Blocker 1 you may block for an adjacent ally.
Defender Blocker 2 -1 to block
Defender Blocker 3 When you block you may also provide that bonus for an adjacent ally.
Defender Blocker 4 You may defend for an adjacent ally.
Defender Blocker 5 When you block you may provide that bonus to another adjacent ally.
Mass Battle Defender Blocker 1 You learned to defend against multiple foes. For 2 PP when making the block maneuver you may gain yoyr cover bonus vs all foes, albeit at a +1 penalty.
Mass Battle Defender Blocker 2 Block -1
Mass Battle Defender Blocker 3 When blocking all foes they reduce any gangup bonus by 1.
Mass Battle Defender Blocker 4 You no longer need to expend PP to block all foes.
Mass Battle Defender Blocker 5 You no longer take a penalty to blocking all foes.
Blocker 1 Block -1
Blocker 2 You may block as a free action
Blocker 3 Block -1
Blocker 4 When you are using a shield, if you block from a single direction you automatically engage with it as if you are actively using cover.
Blocker 5 Block -1
Turtle Power Blocker 1 You may attach a small shield to your back and may use the shield to increase your armor from a single foe as if you were wielding it. It does not take a hand when used this way, but increases its encumbrance by 1.
Turtle Power Blocker 2 You may now use the shield on your back to grant you cover.
Turtle Power Blocker 3 Block -1 when using the shield on your back.
Turtle Power Blocker 4 Reduce the encumbrance of the shield on your back by 1
Turtle Power Blocker 5 Block -1 when using the shield on your back.
???? Toughness 1 +1 armor and +2 to recovery pool.
???? Toughness 2 +1 armor and +1 to recovery pool
???? Toughness 3 +1 armor and +2 to recovery pool.
???? Toughness 4 +1 armor and +1 to recovery pool.
???? Toughness 5 +1 armor and +2 to recovery pool.
Fast Healer Life Giver 1 +1 hit point and +2 recovery pool.
Fast Healer Life Giver 2 +1 hit point and +2 recovery pool.
Fast Healer Life Giver 3 +1 hit point and +2 recovery pool.
Fast Healer Life Giver 4 +1 hit point and +2 recovery pool.
Fast Healer Life Giver 5 +1 hit point and +2 recovery pool.
Recoverer Regenerator 1 You recover 1 recovery pool whenever you take a short rest.
Recoverer Regenerator 2 You recover 1 recovery pool whenever you take a short rest.
Recoverer Regenerator 3 You recover 1 recovery pool whenever you take a short rest.
Recoverer Regenerator 4 You recover 1 recovery pool whenever you take a short rest.
Recoverer Regenerator 1 You recover 1 hit point whenever you take a short rest.
Nerves of Steel
Nerves of Steel
Nerves of Steel
Nerves of Steel
Nerves of Steel
Die Hard 1
Die Hard 2
Die Hard 3
Die Hard 4
Die Hard 5
Adrenaline surge Adrenaline Rush 1 Adrenaline surge: Once per round When making an attack you may expend recovery pool to add to either your accuracy dice pool or your damage dice pool. For 2 PP you can expend recovery pool in this way, and for each dice expended in this way you may roll an extra dice for either accuracy or DV. You may not expend more recovery pool than yoyr body per round. Increase your recovery pool by 2.
Adrenaline surge Adrenaline Rush 2 You gain a +1 to your AP refresh rate.
Adrenaline surge Adrenaline Rush 3 When using Adrenaline surge you no longer need to expend PP. Increase your recovery pool by 2.
Adrenaline surge Adrenaline Rush 4 You gain a +1 to your AP refresh rate.
Adrenaline Rush 5 You may rush twice per round. You gain a +2 to your recovery pool.
Action Boy Adrenaline Rush 1 You increase your maximum AP carryover by 2.
Action Boy Adrenaline Rush 2 You gain a +1 to your AP refresh rate.
Action Boy Adrenaline Rush 3 You increase your starting AP by 1. You increase your maximum AP carryover by 1.
Action Boy You gain a +1 to your AP refresh rate.
Action Boy Adrenaline Rush 5 You increase your starting AP by 1. You increase your maximum AP carryover by 1.
???? Adrenaline Rush 1 Adrenaline Surge: Once per encounter on your turn you may expend recovery pool for AP. For each hit you gain 1 AP. You gain a +2 to your recovery pool.
???? Adrenaline Rush 2 You gain a +1 to your AP refresh rate.
???? Adrenaline Rush 3 You may now use adrenaline surge when initiative is determined or during initiative reset. Additionally, you may now use adrenaline rush to recover hit points. When you declare you are using initiative rush you may choose to recover hit points and for each hit you may recover 1 hit point. This does not count as a recover. You may choose to recover both AP and HP with the same use. You gain +2 to your recovery pool.
???? Adrenaline Rush 4 You gain a +1 to your AP refresh rate.
???? Adrenaline Rush 5 You may use adrenaline rush twice per encounter and need not even be conciouss or otherwise in control of yourself. You now gain a third option when making an adrenaline surge. Each time you surge you may assign dice pool to any or all available optiona to you. Your third option is to spend tour recovery pool to reduce a single status affect you are suffering from by your net hits. You gain +2 to your recovery pool.
Resistance Invulnerable 1 Choose a status affect. You gain resistance vs that status affect.
Resistance Invulnerable 2 Choose a status affect. You gain resistance vs that status affect.
Resistance Invulnerable 3 Choose a status affect. You gain resistance vs that status affect.
Resistance Invulnerable 4 Choose a status affect you are resistant to. You gain immunity vs that status affect.
Resistance Invulnerable 5 Choose a trapping. You gain resistance vs that trapping.

Alternate Body Perks

BASICS 4.0 underableedingsun